Tuesday, 17 November 2015

Production Log

Production Log

In our first lesson, we designed initial rough sketches of robots we could use for our project. I designed a few different sketches and I tried to make them all very different so I had some sort of 'variety' to choose from. I sort of know which design I was originally going to go for and didn't really have to think twice about my final decision.
In our second lesson, we had to create 3 different view points of our chosen robots, an ariel view, a side view, and a front view. I spent the entire lesson doing these and had to spend about half of the next lesson finishing off my final view point.
Half way through the third lesson, I began to scan in my sketches into the mac and saved them to my documents.
Our fourth lesson took place after half term and my first course of action was to correct the sketches as 'perfectly' as I could. This took me a little while as I had to scan in and correct my drawings several times. After this I had to cut and paste each image to make sure that they were right next to each other and lined up as well as I could. After that, I had to add guide lines to the photoshop to show that they lined up.
In our fifth lesson, I created the image planes to place my sketches on which will work as a guide for my modelling.
The next few lessons were spent creating the model itself, sculpting shapes in order to make them look like my robot.
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After several, pointless lessons of not really getting anything done, I decided to completely change my idea to one of the other concepts I came up with, something a lot more simple. The reason why I decided to change which concept I was doing is because I just had too much trouble with the original idea. To the point where I felt that it was virtually impossible for me to do. Some of the ideas I had for it were just too advanced for me and it was not worth spending hours trying to do something I couldn't succeed with.
I restarted modelling completely, and went with a simpler design. My newer design is a lot simpler and easy, it occurred to me that an easier design than everybody else's isn't exactly going to show off my 3D modelling skills. However, I would rather do an easier design and get it done on time, than choose a really complicated one and not get it done. One of the reasons I found the original spider-like design to be too complicated is because I just couldn't get certain parts of it right. The body of the spider was just always weird and too big/bulky, the legs also were extremely difficult to get symmetrical.
Starting anew, I made the body of my robot and made the 'legs' for it too. I then created a screen for the robot on it body too. I did this by putting in a small rectangle into the body of the robot and going to mesh > booleans > difference, this process creates a cut out space and i inserted another rectangle into it in order to be able to change the texture of the screen to something more 'screen-like'.
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It has been a while since I last updated my production log and I'm not entirely sure what the process has been. I have obviously created an entirely new robot and I like it a lot more than the old spider-like design. The new design is actually finished which is more than I could have ever said for the old design. The new design isn't exactly the most amazing - it certainly is not complex in any way and I don't really expect the highest of marks for its brilliant design. I designed in a way I knew I could do and get at least a pass for it.
Essentially would happened was, I worked on the robot lesson after lesson and eventually got to the point that I couldn't think of what else to add to it. I needed a couple more assets and parts to make it pass-worthy. I decided to add something sort of wacky like a satellite dish - although my robot is from the future, the satellite dish is their as a sort of throw back to those retro robot designs from the 80s and 90s. It really doesn't need to be there but I thought the world it was in could be similar to that of Cowboy Bebop's. What I mean by this is that the world in Cowboy Bebop is futuristic but still the culture is still very similar to that of when it was made (late 1990s). The robot also has a massive console on the front which has controls on it.

After I created these extra parts, I began the stage of texturing. Texturing my robot wasn't extremely difficult as my robot is very rectangular and didn't really require much 'mapping'. I still had to do some but it wasn't much.

I eventually just had some touch ups to do and I'm done. My robot is now finished











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